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Redmoon Calculators
Writing & editing

Screenplay Screen-Time Estimator

Free screenplay runtime estimator. Re-weights the classic "1 page = 1 minute" rule using genre and the action / dialogue / parenthetical split of your script. Flags production-complexity warnings for stunt-heavy short scripts.

Built and maintained by Paul Clark, Redmoon Software

When to use this

Use during script revision to predict if your 90-page script will fit a 90-minute slot — or if you've accidentally written a 2-hour epic.

How it compares

Final Draft and Movie Magic give a flat page-to-minute count. This tool factors in the *kind* of pages, not just how many.

Enter your values below. Calculations run locally as you type.

Script

Estimated runtime

Adjusted runtime
1h 32m 42s
92.7 minutes
Pages / minute
0.97
Hollywood rule: ~1.0

Pacing is internally consistent.

How it works

Total runtime = pages × (action% × action-mult + dialogue% × dialogue-mult + pause% × pause-mult), with genre presets adjusting the multipliers.

Action and pause time inflate runtime; dialogue runs roughly 1:1 with page count.

Stunt-heavy short scripts (high action %, low page count) trigger a production-complexity warning.

FAQs

What's the "1 page = 1 minute" rule?

A Hollywood rule of thumb. It breaks for action sequences (longer than the page suggests) and rapid comedies (shorter).

How are sliders weighted?

Action and pauses inflate runtime; dialogue is roughly 1:1. The genre selector applies a final multiplier.

Why is dialogue-heavy script faster on screen than action?

Dialogue is spoken at a fairly predictable pace close to one page per minute, while a single line of action description can represent a long visual sequence or stunt. Re-weighting the page count by the action-versus-dialogue split gives a more realistic runtime.

Does font and formatting affect the page estimate?

Yes; the one-page-per-minute rule assumes standard 12-point Courier with industry-standard margins. Non-standard fonts or spacing throw off the page count and therefore the runtime estimate.

Worked example

Input

90 pages, action genre, 50% action / 40% dialogue / 10% pause.

Output

Adjusted runtime: 1:48:00 (108 minutes).

The classic 1-page-per-minute rule gives 90 minutes; the action-genre multiplier inflates action blocks and shortens dialogue, landing at 108 minutes.

Common pitfalls

  • Sliders are subjective — sit with your script and estimate honestly.
  • Multi-camera and stunt-heavy scenes vary widely.
  • Doesn't model editing pace (a fast cut can compress a "long" action block).

The one-page-per-minute rule, and where it breaks

Standard screenplay format is built so that one correctly formatted page runs about one minute of screen time. That is not a coincidence — the margins, font and spacing were fixed to make it true, which is why format compliance matters in submissions beyond looking professional.

The rule holds well on average and poorly on any particular page, because different content runs at different rates. That is what the genre multipliers here are for.

What the genre multipliers encode

The presets weight action, dialogue and pause differently. Action is set at 1.6 and dialogue at 0.7 — a page of action description routinely plays far longer than a minute, because a line describing a chase takes seconds to read and minutes to shoot, while dialogue plays roughly at reading speed or faster. Sitcom runs everything fast, dialogue at 0.45, matching a form built on rapid exchange. Arthouse runs pauses at 1.6, because held silence is part of the form.

Drama sits at 1.0 across the board, which is the classic assumption. If you are unsure, that preset is the honest default.

A 90-page action script and a 90-page sitcom script are not the same runtime, and this is the input that lets the estimate say so.

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