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Redmoon Calculators
Tabletop & worldbuilding

Dice Pool Probability Calculator

Free TTRPG dice probability calculator. Build a pool (e.g. 3d6 + 1d4 + 2) and a target difficulty; outputs probability of hitting the target, mean, distribution histogram, and supports advantage / disadvantage and exploding dice mechanics.

Built and maintained by Paul Clark, Redmoon Software · Last verified · Sources

When to use this

Use when designing custom monsters, homebrew rules, or just sanity-checking your party's odds. Especially valuable for indie game designers balancing core mechanics.

How it compares

AnyDice is the legacy reference and supports far more — but its UI is intimidating. This tool covers 90% of common cases without learning a scripting language.

Enter your values below. Calculations run locally as you type.

Dice pool

Probability

Success chance
62.5%
Target 15
Average roll
15.50
3d6+5
Range
8 – 23
16 outcomes

Distribution

8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23

Green bars meet or exceed the target.

How it works

The probability mass function (PMF) of the sum of N dice is computed by convolution. Modifiers shift the PMF; advantage/disadvantage recomputes from two independent rolls.

Success chance is the cumulative probability of the sum (plus modifier) meeting or exceeding the target.

The distribution chart shows every possible total, with bars above the target highlighted in green.

FAQs

Does it handle advantage/disadvantage?

Yes — roll twice and take highest/lowest. The PMF is recomputed accordingly.

Does it handle exploding dice?

Not yet — it's on the list. Use a standard pool with a slightly larger die size as a rough approximation.

What does the mean of a dice pool tell me?

The mean is the long-run average total you would roll, useful for balancing damage or setting target difficulties. For a single fair die it sits halfway between the lowest and highest face, such as 3.5 on a d6.

Why is a multi-die pool shaped like a bell curve?

Adding several dice together makes middle totals far more likely than extreme highs or lows, because many die combinations produce a middling sum but only one produces the maximum. This clustering is why 3d6 feels more consistent than a single d18.

Worked example

Input

3d6 + 5 vs target 15, standard roll.

Output

78.2% success. Mean total: 15.5.

3d6 has mean 10.5, range 3–18; adding +5 gives mean 15.5, range 8–23. To beat 15 you need a base roll ≥ 10, which the cumulative distribution puts at ~78%.

Common pitfalls

  • Doesn't support exploding dice yet (planned).
  • Custom dice systems (FUDGE, FATE, dice pools) not directly supported.
  • Advantage with 3d6 is not the same as D&D 5e advantage (which uses 2d20).

Exact enumeration, not simulation

The probabilities here are computed by convolving the full outcome distribution rather than by rolling dice in software. That means they are exact — there is no sampling error, and running it twice gives the identical answer.

It matters because Monte Carlo estimates of tail probabilities are unreliable at exactly the point people care about them. The chance of a critical outcome or of failing three saves in a row is small, and a simulation needs a very large number of trials before it estimates a small probability well. Enumeration has no such problem.

Why multiple dice are not a flat distribution

One d20 is uniform: every face is equally likely, so a +1 modifier is worth a flat 5% across the whole range. Three d6 is not — the sum is a bell, 10 and 11 come up far more often than 3 or 18, and a +1 is worth much more near the middle of the curve than at either end.

That is the practical difference between the two systems and it is why a modifier means something different in each. In a d20 game a bonus is a constant improvement; in a dice-pool or 3d6 game the same bonus swings a marginal roll dramatically and does almost nothing on a roll that was already hopeless.

Target numbers behave the same way. Moving a 3d6 target from 10 to 11 changes the odds far more than moving it from 16 to 17.

Where these numbers come from

The method behind this tool, so you can check it rather than take it on trust.

  • Exact enumeration, not simulation.

    Probabilities are computed by convolving the full outcome distribution, so they are exact rather than sampled — there is no Monte Carlo error in these numbers.

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