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Fantasy Travel Time Calculator

Calculadora gratuita de tiempo de viaje fantástico/D&D para escritores y máster. Calcula la duración del viaje en millas, kilómetros o hexágonos, considerando modo de viaje, terreno y horas diarias.

Cuándo usarlo

Use during session prep to size travel arcs against your players' patience. A 100-mile journey takes a real-time evening of narration — too long, and players check out.

Cómo se compara

D&D 5e's DMG travel-pace tables give the same baseline. The tool wraps them in a one-screen UI so you don't flip pages mid-session.

Enter your values below. Calculations run locally as you type.

Cómo funciona

Distances entered in your chosen unit are normalized to miles, then divided by the effective speed (base speed × terrain multiplier) to get total travel hours.

Travel hours per day default to 8, the canonical D&D travel pace before exhaustion. Push to 12+ for forced marches; drop to 4 for cautious exploration.

Ration count is one per traveler per day, rounded up.

Preguntas frecuentes

Where do the speeds come from?

Real-world walking and riding speeds plus D&D 5e travel-pace tables. Custom speed lets you override for unique modes.

How are rations counted?

One ration per traveler per day of travel, rounded up.

Why is mountain travel halved?

A 0.5× terrain modifier reflects the steep slowdown from terrain in most TTRPG systems; you can pick the multiplier explicitly.

Ejemplo práctico

Entrada

100 miles, on foot (normal pace), forest terrain, 8 hours per day, party of 4.

Salida

4 days 4 hours of travel — 16 rations consumed.

At 3 mph × 0.75 terrain = 2.25 mph effective speed, 100 miles takes 44.4 travel hours. Split across 8-hour days, that's 5 calendar days; 4 rations per day × 4 travelers = 16 rations.

Errores comunes

  • Hexes default to 5-mile size — confirm against your campaign's map.
  • Doesn't model encounters or rest delays — add buffer manually.
  • Sea/air travel ignores wind and weather.

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